post @ 2023-01-16

迫于目前自用笔电GPU性能过于不足,连一些基础的DL模型都放不下或者跑的太慢,而最近刚好Nvidia和AMD都在发布新GPU,所以准备高度定制化地配一台机子

本文具有较强的时效性,部分内容可能不适用与未来的硬件市场

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My homework in a course about computer network, coded in javascript in order to put it on my blog and give it a HTML UI to show the detailed process.

Just a simple version of selective repeat ARQ, but maybe helpful for you to understand the algorithm further.

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RCTF出了个OnePixelAttack的题,很早就看见过这个攻击了,于是尝试一下

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post @ 2022-08-28

最近油猴上超星尔雅的挂课脚本不好使,自己弄点基础的功能先用着。脚本直接从网上Copy后发现不能直接用,应该是平台更新的缘故,经过一些列调整之后成功跑起来了,放出来造福社会

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post @ 2022-08-12

A post to record HLSL stuff related to unity shader graph programing.

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I’m considering diving into game dev for a rather long period from now on, and was managing to find a possible way to build a traditional RPG that can be handled only by myself from any aspect such as assets like models, animation, sound design, and system. I think I should write down my progress and tech details in the future, so that I can feel the speed of my progress and share my experience to help those who are struggling like I was.

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post @ 2022-06-27

I roughly learnt CNN recently and was about to code one just like the FCNN I coded before. However this may be too costly to time, so I’ll use TensorFlow in this case and learn more about TF conveniently.

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post @ 2022-06-03

记录一下友链Page的Setup过程,非常无脑,搬砖就完了,感谢前辈的经验

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本来想在之前Uncertainty的基础上拓展出一个类似Ghost Runner的跑酷射击游戏,很显然开始写这个文那肯定是已经Failed嘞,但是也只能说吃一堑长一智吧,希望我已经从愚昧山峰掉到了emo之谷(忘了那个玩意儿叫啥了)

以下简单说明一下为什么最后代码和工程做不下去嘞,就是个自我反省,可能没啥干货

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post @ 2022-04-09

终于是把这玩意儿自己实现了一遍,恰逢miniL CTF,这文章虽然是22.04.09写的,但是估计博客得等到五月多才会更新,届时将也再补充一些在miniL CTF中本题的情况

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